Map release process

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Revision as of 22:08, 14 September 2024 by Alice (talk | contribs)

--DRAFT--

This page is aimed at mappers that want to release their creations, and expect them to be used in tournaments.

The process is expected to solve problems associated with map releases (artifacts, released, etc.).

Goals

Having a documented set of steps for map releases aims to:

  1. Set the recommended steps required to have consistent map releases;
  2. Ensure the final version of the map is released as quickly as possible, with the highest possible quality.


Step 0. Drafts

  • The mapper works on the map on its own.
  • Sharing images is ok, share whatever you want

Step 1. Closed test version

  • The mapper may test the map by playing it if they want to, but its not necessary

Step 2. Release

  • The mapper should release the map when they feel that it is completed
  • If they believe the map can be updated to optimize the map they may freely do that on different filenames.

Artifacts

The Final map release may include the following artifacts:

  • Wiki page of the map (info + links to everything)
  • BSP file (uploaded to https://maps.quakeworld.nu/)
  • loc file (uploaded to https://maps.quakeworld.nu/)
  • Overview of the map: a 'birds eye' view of the map, including major items (to be added to the Wiki page)
  • MAP file (optional)
  • Small presentation video (optional but recommended)
  • high resolution textures (optional)

The link to the files should be on the wiki page.

Generic recommendations

* to be added:

  • tips about the video (camquake or similar...)
  • examples of birds eye views