Smooth Quake in Linux

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Revision as of 01:30, 24 December 2008 by *>Moa (→‎Common problems)

General

Users have reported that running a second x server can give a more responsive quake LINK
Excerpt/Conclusion from the above link:

  • To run your engine in a second X server (which might help on various occasions) change to an used console (eg ctrl+alt+F6):

xinit /path/to/your/executable_or_script -- :1

  • If you want you can also create a new xorg.conf for this new X server and specify it via attaching "-config xorg_qw.conf" in the command line.

xinit /path/to/your/executable_or_script -- :1 -config xorg_qw.conf

  • You can also simply type xinit -- :1 to get an console where you then start the game.

Mouse

  • Guide to change mouse Hz: LINK
  • multithreaded mouse to get more smooth feeling

cat /dev/input/eventX and move mouse if you get some spam in console it should be the right device :)
Use it like this. ./ezquake-gl.glx -mmt -mevdev /dev/input/event2

Screen

Sound

  • Got software mixing and problems with sound in ezquake? SOLUTION: add +set s_device dmix to command line and don't use local .asoundrc
  • if you don't get sound at all with those settings try doing these things:

- add yourself to group 'audio' ($ addgroup username audio) ; then disconnect/reconnect (login)
- $ echo 'ezquake-gl.glx 0 0 direct' > /proc/asound/card0/pcm0p/oss (might need to chmod it first)

Launch ezQuake by clicking on qw:// links in your browser

KDE (untested):

[Protocol]
exec=/path/to/qw/ezquake-gl.glx +qwurl '%u'
protocol=qw
input=none
output=none
helper=true
listing=false
reading=false
writing=false
makedir=false
deleting=false
icon=package
Description=qw
  • Save this code in ${KDEHOME}/share/services/qw.protocol

Adapted from http://ubuntuforums.org/showpost.php?&p=2618481

Gnome (untested):

gconftool-2 -t string -s /desktop/gnome/url-handlers/qw/command exec /path/to/qw/ezquake-gl.glx +qwurl "%s"
gconftool-2 -t bool -s /desktop/gnome/url-handlers/qw/enabled true
gconftool-2 -t bool -s /desktop/gnome/url-handlers/qw/needs_terminal false 

Adapted from http://ubuntuforums.org/showpost.php?&p=2618481

Firefox:

Create a new file containing this:

#!/bin/sh
#
# ezquake launcher script for qw:// links
#
exec /path/to/qw/ezquake-gl.glx +qwurl "$@"
  • Save it as qwconnect.sh and chmod +x it. Place it in your qw folder.
  • In Firefox go to about:config.
  • Rightclick, "new" -> "string": "network.protocol-handler.app.qw" "/path/to/qwconnect.sh"
  • Rightclick, "new" -> "boolean": "network.protocol-handler.external.qw" "true"
  • Rightclick, "new" -> "boolean": "network.protocol-handler.warn-external.qw" "false" (unless you want that "are you sure" box)

Common problems

Unlike Windows, Linux is case-sensitive, which means "PaK0.pAk" and "pak0.pak" are different files. If you just copied the Quake directory from your Windows machine, it's possible that there are some files in upper case. Fortunately, that's easy to fix.

  • change to your main quake directory

e.g. 'cd /home/joe/quakeworld'

  • convert every file in your Quake directory (including all subdirectories) to lowercase, run this little script (by faustov@ryba):
#! /bin/bash
#

Cdir ()
{
for elem in * ; do
        if [[ -d "$elem" ]] ; then 
                mv "$elem" "$(echo $elem | sed -e 's/./\L&/g')" 2> /dev/null
                elem=$(echo $elem | sed -e 's/./\L&/g');
                cd "$elem";
                Cdir;
                cd ..;
        else 
                mv "$elem" "$(echo $elem | sed -e 's/./\L&/g')" 2> /dev/null
        fi;
done;
}

Cdir;

Compile ezQuake yourself

You can use SVN to get the latest development sources and compile ezQuake yourself.

  • Prerequisites
  • subversion/svn installed
  • GCC make and a 'sane' buildsystem installed
  • working internet connection
  • bunch of development libs for x11/etc look for something like "libx11-dev" name differs in distro's you also need mesa/alsa/x11 dev files, libglu1-mesa-dev libasound2-dev for e.x

>>

  • change to your home directory

cd ~

  • create a directory to store the source code

mkdir ezqsrc

  • change to the ezqsrc directory

cd ezqsrc

  • checkout the code from svn

svn co https://ezquake.svn.sourceforge.net/svnroot/ezquake/trunk/ezquake/ ezquake

  • change to libs directory

cd ezquake/libs/linux-x86/ (there is now a x86_x64 directory too for x86_64 support)

  • download some libraries which are necessary for compiling ezQuake

./download.sh

  • change to the main code directory

cd ../..

  • compile the OpenGL binary

make glx


If everything went smoothly, your freshly compiled binary can be found in release-x86/ezquake-gl.glx

Links

Get masterservers from QuakeServers
Modeline generator http://www.sh.nu/nvidia/gtf.php


* needs clarification >
need to browse through > http://tldp.org/HOWTO/html_single/Quake-HOWTO/

http://quakeworld.nu/forum/viewtopic.php?id=1419 xorg.conf talk. need to wikify
http://quakeworld.nu/forum/viewtopic.php?id=1235 extract info and wikify.

http://woodygates.com/2008/05/get-your-logitech-g5-mouse-to-work-in-ubuntu/