F*CK Shack 2on2 - Season 1

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Revision as of 21:53, 12 January 2021 by Rusty (talk | contribs) (→‎Round Robin)
[e][h]NA 2on2
League Information
Organizer:
Type:
Online
Start Date:
2020-01-29
Maps
dm2 • dm3 • e1m2 • TBV • TBV
Signups
Number of signups:
10


INFO HERE

Round Robin

Global Standings
# Team Games Maps Diff
. US & Sweden Team 1doobie & raket -
. United States We Play Without ___Bogojoker & Dusty -
. United States Team RIOTyeti & Nitro -
. United States Clan Arena Newbsdarkseid & Deathbomb -
. Canada Maple PoutineRusty` & viag -
. United States Team 6Furbison & serp -
. US & Canada colour 2 13BLooD_DoG(D_P) & sane -
. US & Australia umask 666blindcant & namtsui -
. United States Top KarnageKarnage & Zeb -
. Australia Team 10KF & Swoop -


Russia Russia 1
Russia Russia
Sweden Sweden
27 November 2020, 20:00 UTC
NoCheck.png
92 
 
GreenCheck.png
 231
 
dm2
dot, Zepp, gor, gLAd
bps, raket, ok98, shaka
GreenCheck.png
230 
 
NoCheck.png
 221
 
e1m2
dot, Zepp, gor, gLAd
bps, raket, ok98, tumult
NoCheck.png
126 
 
GreenCheck.png
 235
 
dm3
dot, Zepp, gor, gLAd
bps, raket, ok98, shaka
2 Sweden Sweden


Brazil Brazil 1
Brazil Brazil
US & Canada North America
30 October 2020
NoCheck.png
86 
 
GreenCheck.png
 341
 
dm2
snoopy, lit, cobalt, nemesis
BLooD_DoG, BogoJoker, rusty, dusty
GreenCheck.png
195 
 
NoCheck.png
 162
 
dm3
snoopy, lit, cobalt, forever
BLooD_DoG, BogoJoker, rusty, dusty
NoCheck.png
191 
 
GreenCheck.png
 228
 
e1m2
snoopy, lit, cobalt, nemesis
BLooD_DoG, BogoJoker, rusty, dusty
2 US & Canada North America

Server settings

  • TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off)
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: KTX2 Respawns
  • Powerups: ON
  • Discharge: ON
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag (or equivalent): ON (unless both teams agree to play without it.)
  • Fallbunny: ON (if server allows)
  • No berzerk, midair, instagib or other unusual modes.
  • If a team requests nospecs-mode, the other team is obliged to comply.


Match Reporting

  • The winning team's manager should report the match on the GetQuad Website. (You need to create an account.)
  • In order for a match to be valid, you'll need to have screenshots and demos from each played map


Allowed clients


Allowed rulesets

  • ezQuake: smackdown, qcon
  • Clean report reply on "f_ruleset" check! No "-f" in the check report, so no individual enemy skins allowed
  • FTEQW: strict
  • FodQuake: eql
  • Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.

Allowed proxies

  • QWfwd
  • Qizmo 2.91

Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)
NOT allowed
  • movement scripts (ezquake: cl_idrive must be OFF)
  • kfjump
  • custom rocket jump scripts
  • Any other kind of movement scripts
  • Automated teamsays
  • Radar
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Any kind of cheat (wallhack, aimbot, timers etc.)
  • Hacked clients