Aztek
From QWiki
Aztec2 is a 4on4 TDM map by infiniti and alice.
Updates
Update log from original version aztec.bsp
- Multiple movement optimization fixes across the map.
- Biosuit moved further away from slime.
- GA added to slime tunnel.
- Layout reworks:
- YA (to make it more defendable)
- LG (to be less exposed from YA)
- RA (more open, more distinct stairs)
- QUAD (more open, extra path to RA-SNG)
Up on servers:
qw.quakeworld.fi:28501
zasadzka:27501
qw.imaginary.zone:29501
pl.dm6.uk
Gladius SPB KTX
de.quake.world
nl.quake.world
troopers.fi
Key Features
- Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.
- Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 2 |
Gallery
CREDITS
- Makkon :
- Skybox - mak_aurora3 - Skyboxes goes to folder nQuake/gfx/env
- Texture set - makkon-textures.28
- Bal - Props: dwell-episode-2-textures.196/
- flintheart - Loc file