EQL cup 4/Information

From QWiki
Revision as of 15:13, 11 December 2024 by Hooraytio (talk | contribs) (→‎Rules)
[e][h]EQL Cup 4
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2025-01-12
End Date:
2025-02-09

European Quake League Cup 4 is a 4on4 event that takes place during January and February 2024.

Format

  • 4on4 - cup
  • 4 games for every clan, including a seeding game before the quarterfinals
  • Each division will start with a seeding round to help determine the seedings for the quarterfinals. When the seeding round is complete the clans will be slotted into their respective quarterfinals and from here it will be the same system as in cup 1
  • B playoffs for clans who lose in quarterfinals
  • All games Best of 5


Sign up

Your clan signs up by messaging Sweden Hooraytio#3070 on discord. Signups close January 10th 2025.

Signed up clans:

Rules

  • Cup: Clans will be seeded and placed in a playoff tree. All games are BO5. All clans will play 4 matches.
  • Match procedure: First map pick decided by cmd rnd. Second map is picked by the clan who didnt pick first. If 1-1, 1st picker pick again. If 2-0, losing clan picks 3rd. If 2-1 or 1-2 the clan who only picked 1 map will pick 4th. If 2-2 the clan who picked 2nd map toss first out of TB3 and the clan who picked first map toss 2nd out of TB3. Play the remaining TB3 map.
  • Maps: All episode maps including start and end. TB3 as decider. E1M2 can only be played as decider.
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots in #eqlcup-reports on qlanwars discord
  • Clans and players: State your lineup when signing up. A player can no longer play in more than 1 clan.
  • Client: ezQuake 3.6.x. For your own sake, update your client! OR latest version of unezquake.
  • Ruleset: smackdown or smackdrive

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If a clan request antilag 1, then this setting is to be used if they have a player above 75ms .
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.