Smooth Quake in Linux
General
Users have reported that running a second x server can give a more responsive quake LINK
Excerpt/Conclusion from the above link:
- To run your engine in a second X server (which might help on various occasions) change to an used console (eg ctrl+alt+F6):
xinit /path/to/your/executable_or_script -- :1
- If you want you can also create a new xorg.conf for this new X server and specify it via attaching "-config xorg_qw.conf" in the command line.
xinit /path/to/your/executable_or_script -- :1 -config xorg_qw.conf
- You can also simply type xinit -- :1 to get an console where you then start the game.
Mouse
- Guide to change mouse Hz: LINK
- multithreaded mouse to get more smooth feeling
cat /dev/input/eventX and move mouse if you get some spam in console it should be the right device :)
Use it like this. ./ezquake-gl.glx -mmt -mevdev /dev/input/event2
- Striders hz checker, in source and binary
- Logitech mouseprogram http://www.lomoco.org/
- Razer mouseprogram http://www.bu3sch.de/deathadder.php
- Ubuntu howto https://help.ubuntu.com/community/ManyButtonsMouseHowto
Screen
Sound
- Got software mixing and problems with sound in ezquake? SOLUTION: add +set s_device dmix to command line and don't use local .asoundrc
- if you don't get sound at all with those settings try doing these things:
- add yourself to group 'audio' ($ addgroup username audio) ; then disconnect/reconnect (login)
- $ echo 'ezquake-gl.glx 0 0 direct' > /proc/asound/card0/pcm0p/oss (might need to chmod it first)
- If sound doesn't work try oss -noalsa -snddev /dev/dsp (1517) or +set s_noalsa 1 +set s_device /dev/dsp in 1754.
- Very good guide to fix soundproblems http://ubuntuforums.org/showthread.php?t=205449&highlight=onboard+sound $$$ link
Launch ezQuake by clicking on qw:// links in your browser
KDE (untested):
[Protocol] exec=/path/to/qw/ezquake-gl.glx +qwurl '%u' protocol=qw input=none output=none helper=true listing=false reading=false writing=false makedir=false deleting=false icon=package Description=qw
- Save this code in ${KDEHOME}/share/services/qw.protocol
Adapted from http://ubuntuforums.org/showpost.php?&p=2618481
Gnome (untested):
gconftool-2 -t string -s /desktop/gnome/url-handlers/qw/command exec /path/to/qw/ezquake-gl.glx +qwurl "%s" gconftool-2 -t bool -s /desktop/gnome/url-handlers/qw/enabled true gconftool-2 -t bool -s /desktop/gnome/url-handlers/qw/needs_terminal false
Adapted from http://ubuntuforums.org/showpost.php?&p=2618481
Firefox:
Create a new file containing this:
#!/bin/sh # # ezquake launcher script for qw:// links # exec /path/to/qw/ezquake-gl.glx +qwurl "$@"
- Save it as qwconnect.sh and chmod +x it. Place it in your qw folder.
- In Firefox go to about:config.
- Rightclick, "new" -> "string": "network.protocol-handler.app.qw" "/path/to/qwconnect.sh"
- Rightclick, "new" -> "boolean": "network.protocol-handler.external.qw" "true"
- Rightclick, "new" -> "boolean": "network.protocol-handler.warn-external.qw" "false" (unless you want that "are you sure" box)
Common problems
Unlike Windows, Linux is case-sensitive, which means "PaK0.pAk" and "pak0.pak" are different files. If you just copied the Quake directory from your Windows machine, it's possible that there are some files in upper case. Fortunately, that's easy to fix.
- change to your main quake directory
e.g. 'cd /home/joe/quakeworld'
- convert every file in your Quake directory (including all subdirectories) to lowercase, run this little script (by faustov@ryba):
#! /bin/bash # Cdir () { for elem in * ; do if [[ -d "$elem" ]] ; then mv "$elem" "$(echo $elem | sed -e 's/./\L&/g')" 2> /dev/null elem=$(echo $elem | sed -e 's/./\L&/g'); cd "$elem"; Cdir; cd ..; else mv "$elem" "$(echo $elem | sed -e 's/./\L&/g')" 2> /dev/null fi; done; } Cdir;
Compile ezQuake yourself
You can use SVN to get the latest development sources and compile ezQuake yourself.
Prerequisites
- A working Internet connection
- Installed software
- SVN (package subversion)
- gcc, make... and a sane buildsystem (mainly build-essential)
- bunch of development libs for x11/etc look for something like "libx11-dev" name differs in distros, you also need mesa/alsa/x11 dev files (Debian/Ubuntu packages libglu1-mesa-dev, libasound2-dev...)
Procedure
- change to your home directory
cd ~
- create a directory to store the source code
mkdir ezqsrc
- change to the ezqsrc directory
cd ezqsrc
- checkout the code from svn
svn co https://ezquake.svn.sourceforge.net/svnroot/ezquake/trunk/ezquake/ ezquake
- install some libraries
- change to libs directory
cd ezquake/libs/linux-x86/
- invoke a script downloading precompiled versions
./download.sh
Note: there is now a x86_x64 directory too for x86_64 support
- If you use Debian you may instead:
aptitude install libexpat1-dev liblircclient-dev libjpeg-dev libpcre3-dev libpng-dev libtcl-chiark-1 libz-dev libzip-dev
- change to the main code directory
cd ../..
- compile the OpenGL binary
make glx
If everything went smoothly, your freshly compiled binary can be found in release-x86/ezquake-gl.glx
Links
Get masterservers from QuakeServers
Modeline generator http://www.sh.nu/nvidia/gtf.php
* needs clarification >
need to browse through > http://tldp.org/HOWTO/html_single/Quake-HOWTO/
- http://bu3sch.de/deathadder.php
Razer DeathAdder Mouse configuration tool
http://quakeworld.nu/forum/viewtopic.php?id=1419 xorg.conf talk. need to wikify
http://quakeworld.nu/forum/viewtopic.php?id=1235 extract info and wikify.
http://woodygates.com/2008/05/get-your-logitech-g5-mouse-to-work-in-ubuntu/