AfterQuake

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Revision as of 17:46, 15 November 2018 by Mushi (talk | contribs)

AfterQuake is a Quake package, similar to QuakeWorld's nQuake, ClassicQ, or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. Link to announcement.

AfterQuake is a combination of the FTE engine (source port or client) and community-made content packages. It supports both Quake (singleplayer) and QuakeWorld (multiplayer).

The goal of AfterQuake is to bring your attention to FTE and it's amazing features. Visit FTE wiki page for a more extensive list of features. In this page only subjects related with AfterQuake will be addressed.

Installation

Download the zip file (link below) and extract to an empty folder (e.g. c:\afterQuake). Then copy from your Quake directory the following files:

  • id1/pak0.pak
  • id1/pak1.pak

to the corresponding folder in your afterQuake folder.

You can now execute the FTE executable. On the first run you will chose from the menu whatever extra packages you want to download. And that's it! now it's up to you to explore FTE 's features!

Contents

AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. Everything else needed is downloaded automatically in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well.

And there are tons of extras: redesigned main menu, amazing particle configs (fully editable), realtime lights, high resolution textures, the sky is the limit! All accessible from the downloads menu!

Step by step

When you first start, you will be presented with the downloads menu. If you want the bare minimum, you can just disable updates and close the menu if you wish. However, if you want the standard AfterQuake content, then go ahead and hit apply. Once the downloads finish, you're ready to play! You can also select the 'AfterQuake - Full' package, if you want to use the higher-quality presets. Most packages can be enabled or disabled on the fly without needing to redownload. The downloads menu can be accessed later via the menus, or simply via the /menu_downloads console command.

Some content isn't included on purpose, because of copyright issues. For example:

  • Mindgrid's high Quality audio
  • Quake's Official Soundtrack
  • (...)

These and all other paks or modifications can be installed in AfterQuake the same way as any other engine.

Single Player

For singleplayer, you can use the QuakeInjector plugin to download a plethora of singleplayer maps and mods hosted by quaddicted. Note that you will need the full version of Quake for this to work properly. (You may wish to disable the ezhud plugin, and possibly switch graphics presets away from the deathmatch-focused one).

Quake Mods

Its super duper compatible with any Quake modification you try. Install them normally.

Multi Player

For deathmatch, you can find a plethora of public servers inside the built-in server browser. Both NQ and QW servers will be listed.

QuakeTV and observing

You can spectate ongoing internet games using AfterQuake as you use your regular Quake client. For QuakeWorld you can use QuakeTV to connect to servers.

Crew

Contact: [1]

Download

Download the latest AfterQuake here

The official website of FTE: here

Related Pages

  • FTE The main page! More info here
  • FTEDroid - it's the Android port. Want to watch demos or live games in your phone/tablet? this is for you

Disclaimer

Some content packages have been modified to ensure they work properly with FTEQW (either bugfixes, tweaks/removals to avoid conflicts, or naming convention changes).