QHLAN2022/Tournament Info

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Revision as of 13:02, 25 September 2022 by D0PESK1LLZ (talk | contribs)

Tournament system

  • The 1on1, 2on2 and 4on4 tournaments consist of two stages:
    • A round-robin group stage.
    • A single elimination playoff.
  • The participants that end up first and second in their group go to the playoffs.
  • The playoffs will have a 3rd place match.
  • Group stage matches are BO3.
  • Playoff matches are BO5.

Points

The ranking in the group stage is determined by taking the following stats into account (in order):

  • Points (1 point per match win).
  • Map difference.
  • Internal fight.
  • Map difference in those internal fights.
  • Frag difference in those internal fights.
  • Total frag difference of all games.

Match procedure

BO3

  • TB3 (4on4)
    • The procedure is "pick-pick-play".
  • TB5+2 (1on1, 2on2)
    • The procedure is "pick-pick-toss-toss-toss-toss-play".
  • The participant that wins "/cmd rnd participant1 participant2" picks first and tosses last.

BO5

  • TB3 (4on4)
    • The procedure is "pick-pick-play-pick-pick".
    • The participant that wins "/cmd rnd participant1 participant2" picks first.
    • All maps must be played once in the first 3 maps.
    • If the match is not won after 3 maps have been played, the participant that picked the first map, picks the next map.
    • If the match goes to 5 maps, the other participant picks the last map. The last map cannot be repeated without agreement from the opponent.
  • TB5+2 (1on1, 2on2)
    • The procedure is "pick-pick-pick-pick-toss-toss-play".
    • The participant that wins "/cmd rnd participant1 participant2" picks first and tosses last.
  • The participant that wins 3 maps first, wins.

Server Settings

  • Timelimit:
    • 20 minutes in 4on4 with 5 minutes of overtime
    • 10 minutes in 1on1 and 2on2 with 3 minutes of overtime
  • Deathmatch mode:
    • dmm1 in 4on4
    • dmm3 in 1on1 and 2on2
  • Teamplay mode: 2
  • Spawn mode: KTX2
  • Powerups: Default
  • Discharge: ON
  • Fallbunny: ON
  • Teamoverlay: OFF
  • Antilag: 2
  • No berzerk, midair, instagib or other unusual modes.
  • If a team/player requests /nospecs, the opponent is obliged to comply.

Client Settings

  • Allowed clients: ezQuake 3.2.x or 3.6-alphaX
  • Allowed ruleset: smackdown, qcon

Match Reporting

  • The team/player that wins has to report the match in the #reports channel on the QHLAN Discord.
  • A report consists of screenshots and server-side MVDs.