EQL Season 22/Information

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Revision as of 09:24, 5 August 2024 by Bps (talk | contribs) (Added maps to infobox)
[e][h]EQL Season 22
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2024-09-01
End Date:
2024-11-30
Maps
dm2 • dm3 • e1m2 • Schloss • Phantombase

EQL Season 22 is a 4on4 event that takes place during autumn 2024.

Format

  • 4on4 tournament with groups and playoffs


Sign up

Your clan signs up by messaging Sweden Hooraytio#3070 on discord. Signups close August 30th.

Signed up clans:

Rules

  • Divisions: Clans will be seeded and placed in divisions.
  • Division match procedure : All division games are GO3. First map pick decided by cmd rnd. Second map is picked by the clan who didnt pick first. After the first two maps the clan who picked first map will toss one map out of the remaining three maps, the other clan will then toss one map out of the remaining two maps and then you play the last remaining map. No map can be played twice.
  • Playoff match procedure :Playoff games are BO3 except the semis and final/broze game wich are BO5. In BO3 the first map pick is decided by cmd rnd. The second map is picked by the clan that didnt pick the first map. If 1-1 the clan who picked first map will toss one map out of the remaining three maps, the other clan will then toss one map out of the remaining two maps and then you play the last remaining map. No map can be played twice. In BO5 the first map pick is decided by cmd rnd and then the clans will pick every other map until one of the clans won 3 maps. No map can be played twice.
  • Maps: DM2, DM3, E1M2, SCHLOSS, PHANTOMBASE
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots in #eql22-reports on EQL discord
  • Clans and players: State your lineup when signing up. A player can not play in more than 1 clan.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If a clan request antilag 1, then this setting is to be used.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.