QWSL/InfoRules

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Revision as of 07:27, 24 September 2024 by Link (talk | contribs)
[e][h]QuakeWorld SuperLeague
Qwsl-logo 01.png
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2024-10-01
End Date:
2024-12-15
Links
Maps
dm2 • dm3 • e1m2 • Schloss • Anwalk2 • Phantombase • Rocka • Obsidian • Qobblestone • Dust2 • Italy • Nuke • Stronghold • Forsaken • Cmt4

The QuakeWorld Superleague is a 4on4 league making 1-2 seasons per calender year. It is a standard 1 game per week with divisions based on team skill. Teams will play each other 2 times; home and away games. The home team will select the map pool. There will be 5 map pools to select from: 3 maps each pool. Total of 15 maps. The least picked map(s) each season will be replaced by other maps.

Divisions will be max 6 teams (10 games = 10 weeks). Division games will be GO3. Top 4 to BO5 playoffs. The playoff maps will be the 5 most picked from the season.

Head admin of the league is Flag no.gif Link. League start Season 1 is October 2024.

Info/Rules

  • Divisions: Teams will be seeded and placed in divisions, first season we hope to get 2 divisions.
  • Home team / Away team: The Home team is the team listed first in the game listing, example: Team Pro vs Team Rookie, wich means Team Pro is the Home team.
  • Division match procedure: All division games are GO3. The Home team picks the first map and thereby also the map pool. The Away team picks the second map. The remaining map is played last. No map can be played twice.
  • Tiebreakers: The standings in the division is sorted by: Wins, Mapscore, Internal fight, Internal Mapscore (if more than 2 teams are tied), Internal fragscore, Total fragscore all games, Rematch (one chance in a billion).
  • Playoff match procedure: Playoff games are BO5. Playoff maps are the 5 most picked maps during the division games (note: a decider map is never picked in a GO3). At the division/standings page the picked maps will be listed/updated after each game. In BO5 the first map pick is decided by cmd rnd and then the teams will pick every other map until one of the teams won 3 maps. However, a team down 0-2 in maps picks the 3rd map. No map can be played twice.
  • Maps and map pools: ANZA: dm2-obsidian-stronghold. TOT: rocka-nuke-cmt4. AIRMAN: e1m2-anwalk2-dust2. WIMPEEH: dm3-qobblestone-forsaken. TSQ: schloss-italy-phantombase.
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots in QWSL discord + game/demo link from hub.quakeworld.nu if possible
  • Teams and players: State your lineup when signing up. A player can not play in more than 1 clan.
  • Standins: Any standins are allowed, as long as the opponent agrees. Just inform on the game report that a standin was used and who it was.
  • Late registrations: As a default there can be no late player registrations after the divisions are set up. However exceptions can be allowed but then all teams in the division must agree.
  • European League: Games will be played on EU servers but everyone is welcome. Read about ping issues below.
  • Cheating and misbehaving: Automatic kick and ban. Admin is god.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If a clan request antilag 1, then this setting is to be used.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.