Ever wondered why on earth normal speccing seems to lag so much? Especially with independent physics enabled the smoothness of normal speccing has become somewhat choppier than before.
There is a special feature that was developed by
Qqshka for ezQuake that you might want to test.
Here is a taste of things to come: Download latest ezQuake nightly build from Cokeman's
thread and you're good to go.
Setting:
cl_physfps_spectator (defaults to 30)
One can fool around with different settings and see what gives the best result. The method being used is called
angles lerping (=linear Interpolation) and should smooth the speccing experience a bit. We are, however, not even close to QTV experience but in any case this feature will help normal spectators.
cl_physfps_spectator obeys server's maxfps variable, so 77 will be the highest available on most of the servers.
cl_maxfps works normally though.