Difference between revisions of "Maphub v2"

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{{Infobox map
 
{{Infobox map
|name=Maphub v1
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|name=Maphub v2
|year=September, 2020
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|year=January, 2025
|image=Map maphub v1.jpg
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|image=Maphub v2 thumb.jpg
 
|creator={{player|bps|flag=se}}
 
|creator={{player|bps|flag=se}}
 
|gametype=Start map
 
|gametype=Start map
 
|size=Large
 
|size=Large
|family=Maphub
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|family=[[Maphub v1]]
|download=https://maps.quakeworld.nu/all/maphub_v1.bsp
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|download=
 
|loc=
 
|loc=
 
}}
 
}}
'''Maphub v1''' is the first iteration of the server default map, where players can see popular maps in various categories and enter them through teleporters.  
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[[File:Maphub v2 overview.png|thumb|200px|Overview]]'''Maphub v2''' is the second iteration of the server default map, where players can see popular maps in various categories and enter them through teleporters. Crafting started in summer [[2024]], with release planned for Christmas. Technical difficulties and optimizations delayed final release to January, 2025.
  
== Concept ==  
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Maphub v2 use alot more geometry from each of the 186 maps, to give each teleporter entrance more detail and visually helping players see "what you get".
[[File:Map maphub v1 overview.png|thumb|Overview of the different rooms.]]Everyone knows [[start.bsp|start]], the unforgettable initial level where you choose difficulty and campaign world in single player quake. For multiplayer, start.bsp is a rare sight in [[FFA]]'s.
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== Trailer ==
When you connect to an empty server, you'll land on a per-server set default map - usually [[dm3]] or [[aerowalk]]. Statistically they're the most popular maps in [[4on4]] and [[1on1]] respectively.
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{{#ev:youtube|hTWpmpwFD6A|}}
 
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== Changes ==
{{player|bps|flag=se}} wanted more visual suggestions to what maps could be played. Using the well known theme of start.bsp, but extending it to fit in more modes and maps. Using real geometrical text (works even with drawflat) as labels above teleporters. Grouping maps in 7 most played modes, there's alot to pick from. Entering a mode teleporter, i.e. "1on1", takes you to a room with teleporters to assorted 1on1 maps. If you want to go back, turn around and there's an exit teleporter back to where you started.
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* New cave in start halls with "BIG" maps
== Teleporters ==
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* Formed "RACE" room now comines "RACE / SLIDE / TRICK" in a 3-level room with 60 teleporters
The map sends a <code>ktx_votemap <nowiki><map></nowiki></code> to the server, just like if you had typed the mapname in the console.
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* In "4ON4" room, at the far end is a section with [[The Wizard's Manse|CS]] maps
If you are alone on the server, the map will instantly change. If your are not alone, console will print "player suggest <nowiki><map></nowiki>" and you will get teleported back to spawn. Other players may jump into the same teleporter to agree, or jump into another teleporter to vote for something else. Or just use normal console mapchanging proceedure and type in the suggested mapname, or use <code>/agree</code>.
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* In "1ON1" room, above [[ztndm3]], is a section with frost versions of {{Abbr|TB5|The Big Five}}
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* "2ON2" teleporter replaced by "WIPEOUT" (since it was a clone of "1ON1" anyway).  
 +
* '''186 teleporters''' ([[maphub_v1]] had 96)
 +
* File size: 29,7mb ([[maphub_v1]]: 7.9mb)
  
 
==Gallery==
 
==Gallery==
<gallery mode="packed-hover" heights="180px">
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<gallery mode="packed-hover" widths=100 perrow=3>
File:Maphub v1 img1.png
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File:Maphub v2 1on1 room.jpg|1on1
File:Maphub v1 img2.png
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File:Maphub v2 ctf-entrance.jpg|CTF entrance
File:Maphub v1 img3.png
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File:Maphub v2 main big.jpg|New "BIG" cave
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File:Maphub v2 ctf-entrance-fun-wipeout.jpg|Window shattered to "FUN"
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File:Maphub v2 ctf-race-slide-trick.jpg|"RACE", "SLIDE" & "TRICK" in 3 floors
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File:Maphub v2 race-slope.jpg|New entrance to "RACE", "SLIDE" & "TRICK"
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File:Maphub v2 4on4 cs balcony.jpg|CS alcove in 4on4 room
 
</gallery>
 
</gallery>
 +
== Known quirks ==
 +
* To open the race gate, <code>/practice</code> need to be enabled. Server should have maphub_v2.cfg in ktx/configs/usermodes/ (containing <code>set srv_practice_mode 1</code>) to always enable this.
 +
* Some ezQuake settings (gl_modulate with gl_outline) makes sign texts appear invisible/unreadable.
 +
Finding the right combination of <code>gl_outline_world_normal_threshold</code> and <code>gl_outline_world_depth_threshold</code> might help.
  
 
== Credits ==
 
== Credits ==
* {{player|lurq|flag=se}} - always around QA of lights and technical aspects.
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* {{player|infiniti|flag=ca}} - Collaborator and tester
* {{player|meag|flag=sc}} - open minded from the start and willing to do necessary server changes for it to work.
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* {{player|alice|flag=se}} - Collaborator and tester
* {{player|BLooD_DoG|flag=ca}} - delivering CTF map names
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* {{player|Andeh|flag=se}} - Tester
* {{player|Anni|flag=de}} - delivering RACE map names
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* {{player|Nano|flag=se}} - Tester
* {{player|Andeh|flag=se}} - map testing
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* {{player|ericw|flag=|link=false}} - Tester
* {{player|BogoJoker|flag=us}} - map testing
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* {{player|BLooD_DoG|flag=ca}} - Maps selection contributor
* {{player|Deurk|flag=fr}} - pushing new releases of ktx/mvdsv to enable this
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* {{player|BogoJoker|flag=us}} - Maps selection contributor
 
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* {{player|Zorak|flag=us}} - Maps selection contributor
== External links ==
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* {{player|velocity|flag=se}} - Maps selection contributor
* [https://www.quakeworld.nu/forum/topic/7523/maphub Forum thread]
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* {{player|VVD|flag=ru}} - Maps selection contributor
 +
* {{player|mushi|flag=pt}} - Maps selection contributor
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* {{player|Link|flag=no}} - Maps selection contributor
 
__NOTOC__
 
__NOTOC__

Revision as of 10:14, 28 January 2025

[e][h]Maphub v2
Maphub v2 thumb.jpg
Creator:
Sweden bps
Released:
January, 2025
Gametype:
Start map
Size:
Large
Family:
Download:
Overview

Maphub v2 is the second iteration of the server default map, where players can see popular maps in various categories and enter them through teleporters. Crafting started in summer 2024, with release planned for Christmas. Technical difficulties and optimizations delayed final release to January, 2025.

Maphub v2 use alot more geometry from each of the 186 maps, to give each teleporter entrance more detail and visually helping players see "what you get".

Trailer

Changes

  • New cave in start halls with "BIG" maps
  • Formed "RACE" room now comines "RACE / SLIDE / TRICK" in a 3-level room with 60 teleporters
  • In "4ON4" room, at the far end is a section with CS maps
  • In "1ON1" room, above ztndm3, is a section with frost versions of TB5
  • "2ON2" teleporter replaced by "WIPEOUT" (since it was a clone of "1ON1" anyway).
  • 186 teleporters (maphub_v1 had 96)
  • File size: 29,7mb (maphub_v1: 7.9mb)

Gallery

Known quirks

  • To open the race gate, /practice need to be enabled. Server should have maphub_v2.cfg in ktx/configs/usermodes/ (containing set srv_practice_mode 1) to always enable this.
  • Some ezQuake settings (gl_modulate with gl_outline) makes sign texts appear invisible/unreadable.

Finding the right combination of gl_outline_world_normal_threshold and gl_outline_world_depth_threshold might help.

Credits

  • Canada infiniti - Collaborator and tester
  • Sweden alice - Collaborator and tester
  • Sweden Andeh - Tester
  • Sweden Nano - Tester
  • TBD ericw - Tester
  • Canada BLooD_DoG - Maps selection contributor
  • United States BogoJoker - Maps selection contributor
  • United States Zorak - Maps selection contributor
  • Sweden velocity - Maps selection contributor
  • Russia VVD - Maps selection contributor
  • Portugal mushi - Maps selection contributor
  • Norway Link - Maps selection contributor