EQL Season 23/Information
From QWiki
EQL Season 23 is a 4on4 event that takes place during spring 2025.
Format
- 4on4 Clan Tournament
- Group play into playoffs
Signups
Message Hooraytio on discord.
Signups close February 15th.
Fraggers United Anza, Kippo, Rusti, Hooraytio, Rghst, Slaughter
Rules
- Divisions: Clans will be seeded and placed in divisions.
- Division match procedure: All division games are GO3. First map pick decided by
cmd rnd
. Second map is picked by the clan who didnt pick first. If 1-1 play the remaining map.
- Tie breaker: Wins, maps, match between clans. If 3 or more clans are still even: total frags.
- Playoff match procedure: All Playoff games are BO5. First map pick is decided by
cmd rnd
and then the clans will pick every other map until one of the clans won 3 maps.
- Maps: DM2, DM3, E1M2
- Server settings: Standard settings set by command /4on4
- Reporting: Report the game with screenshots in #eql23-reports on EQL discord
- Clans and players: State your lineup when signing up. A player can not play in more than 1 clan. Exceptions will be made for the benefit of activity.
- Client: ezQuake 3.6.x. For your own sake, update your client!
Ping
- The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
- The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
- Matches must be played on EU servers.
- The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
- This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
- Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
- If a clan request antilag 1, then this setting is to be used.
- If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.