EQL Season 23/Information
From QWiki
EQL Season 23 is a 4on4 event that takes place during spring 2025.
Format
- 4on4 Clan Tournament
- Group play into playoffs
Signups
Message Hooraytio on discord. Signups close February 15th.
Fraggers United Anza, Kippo, Rusti, Hooraytio, Rghst, Slaughter
Suddendeath bps, carapace, andeh, goblin
Polonez macler, thunder, maks, tom, iron
Tribe of Tjernobyl slime, oddjob, jon, xerial, sassa, fix, rat, javve
Bear Beer Balalaika glad, ass, Max Power, SS, rusty-q, bulat, gor, devil, zepp, doberman
Quadity Assurance peppe, djevulsk, nas, lethalwiz, rst
Signups for possible div3 draft
Rules
- Divisions: Clans will be seeded and placed in divisions.
- Division match procedure: All division games are GO3. First map pick decided by
cmd rnd
. Second map is picked by the clan who didnt pick first. If 1-1 the clan who picked second map will toss one map out of the remaining three maps, the other clan will then toss one map out of the remaining two maps and then you play the last remaining map. If 0-2 or 2-0, the clan with 0 wins will pick 3rd map. No map can be played twice.
- Tie breaker: Wins, maps, match between clans. If 3 or more clans are still even: total frags.
- Playoff match procedure: All Playoff games are BO5. First map pick decided by
cmd rnd
. Second map is picked by the clan who didnt pick first. If 1-1, the clan who picked first map pick 3rd map. If 0-2 or 2-0 the clan with 0 map wins pick 3rd map. If 1-2 or 2-1 the clan with 1 map win pick 4th map. If 2-2 play the remaining map. No map can be played twice.
- Maps: DM2, DM3, E1M2, SCHLOSS and PHANTOMBASE
- Server settings: Standard settings set by command /4on4
- Reporting: Report the game with screenshots in #eql23-reports on EQL discord
- Clans and players: State your lineup when signing up. A player can not play in more than 1 clan. Exceptions will be made for the benefit of activity.
- Client: ezQuake 3.6.x. For your own sake, update your client! OR latest version of unezquake.
- Ruleset: smackdown or smackdrive
Ping
- The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
- The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
- Matches must be played on EU servers.
- The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
- This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
- Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
- If a clan request antilag 1, then this setting is to be used but only if they have a player above 52ms.
- If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.