EQL cup 5/Information

From QWiki
[e][h]EQL Cup 5
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2025-01-12
End Date:
2025-02-16

European Quake League Cup 5 is a 4on4 event that takes place during January and February 2024.

Format

  • 4on4 - groups + playoffs
  • Group games GO3, playoffs BO5


Sign up

Your clan signs up by messaging Sweden Hooraytio#3070 on discord. Signups close January 12th 2025.

Signed up clans:

  • Finland Fraggers United: Anza Kippo Rusti Hooraytio Slaughter Rghst
  • Finland Koff: nasander scenic eh wallu pkk gamer
  • Europe Sick Kunts: gosciu snapcase kane rokky bjarkestar
  • Poland Polonez: macler tom iron maks thunder
  • Sweden Suddendeath: andeh carapace bps goblin
  • Russia Bear Beer Balalaika: glad ss ass rusty-q bulat zepp max_power gor doberman devil
  • Europe Black Book: milton sae wim nigve diki creature
  • Europe /Bots: xunito coj peppe gnoffa javve paniagua
  • Europe RetroRockets: tuhmapoika viag dobezz himmu robin

Rules

  • Group match procedure GO3: First map in every game is Steam. Second map is picked by the clan who lost Steam. Third map is picked by the clan who won Steam.
  • Playoff match procedure BO5: First map in every game is Steam. Second map is picked by the clan who lost Steam. If 1-1, winner of Steam picks. If 2-0, losing clan picks 3rd. If 2-1 the losing clan pick 4th. If 2-2 play the remaining map. No map can be played twice
  • Playoffs: Clans #1 and #1 in each group to A-playoffs, clans #3 and #4 in each group to B-playoffs. Clan #5 in group A misses playoffs.
  • Maps: STEAM OBSIDIAN STRONGHOLD AZTEK STROGGOPOLIS
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots in #eqlcup-reports on qlanwars discord
  • Clans and players: State your lineup when signing up. A player can no longer play in more than 1 clan.
  • Client: ezQuake 3.6.x. For your own sake, update your client! OR latest version of unezquake.
  • Ruleset: smackdown or smackdrive

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If a clan request antilag 1, then this setting is to be used if they have a player above 52ms.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.