QuakeWorld SuperLeague 2

From QWiki
[e][h]QuakeWorld SuperLeague 2
Qwsl-logo 01.png
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2025-02-16
Links
Maps
steam • qobblestone • stronghold • rocka • obsidian • italy • dust2qw • anwalked • stroggopolis

Info/Rules

  • Divisions: The highest division(s) will be for signed up teams, the lowest division will be draft. Signed up teams may be allowed to enter the lowest (draft) division if the skill is about the same level (admin decision).
  • Division match procedure: All division games are GO3. Steam will be played first. The loser of Steam picks map 2, the winner of steam picks map 3. No map can be played twice.
  • Tiebreakers: The standings in the division is sorted by: Wins, Mapscore, Internal fight, Internal Mapscore (if more than 2 teams are tied), Internal fragscore, Rematch.
  • Playoff match procedure: Playoff games are BO5 with this format: toss toss play-steam pick pick pick toss toss play. Do "rnd team1 team2" and the selected team toss first. Then play Steam. The team that did not toss first then pick first, then teams do every other pick/toss until map 5, if needed. No map can be played twice.
  • Maps and map pools: Look at Overview.
  • Server settings: Standard settings set by command /4on4 QWSL2. You need a matchtag for the game to be pausable. Remember nospecs ON and teamoverlay is not allowed.
  • Client: Allowed clients: ezQuake 3.2.x, 3.6.x. and the latest version of unezquake.
  • Reporting: Report the game with screenshots in QWSL discord.
  • Teams and players: State your lineup when signing up. A player can not play in more than 1 clan.
  • Standins: Any standins are allowed, as long as the opponent agrees. Just inform on the game report that a standin was used and who it was.
  • Late registrations: Teams can add players to their roster if the admin accept it, common sense and communication amongst the admins/teams will decide the outcome.
  • European League: Games will be played on EU servers but everyone is welcome. Read about ping issues below.
  • Cheating and misbehaving: Automatic kick and ban. Admin decision.
  • Changing Rules: Rules can be changed during the season for the benefit of QWSL.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If a clan request antilag 1, then this setting is to be used.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.