QWSL-TB3/InfoRules

From QWiki
[e][h]QWSL TB3 Edition
Qwsl-logo 02.png
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2025-06-01
Links
Maps
dm2 • dm3 • e1m2

The QuakeWorld Superleague TB3 Edition is a 4on4 league on the classic TB3 maps. Signup is over and there are 3 divisions. Timeframe should be 6-8 weeks + playoffs. First game deadline is 12.01.

Head admin of the league is Flag no.gif Link. If you want to contribute as an admin and help with the wikipage PM me on discord.

Page is under construction


First off: If you agreed on everything, typed ready and played the game, don't come whining about rules after the game is played coz you didnt read this page. TY!

Info/Rules

  • Divisions: Teams will be seeded and placed in divisions.
  • Maps: DM2, DM3, E1M2.
  • Division match procedure: All division games are GO3. First map pick decided by cmd rnd. If the other team picks the same map, that map will also be played as last map.
  • Tiebreakers: The standings in the division is sorted by: Wins, Mapscore, Internal fight, Internal Mapscore (if more than 2 teams are tied), Internal fragscore, Rematch.
  • Playoff match procedure: All Playoff games are BO5. First map pick is decided by cmd rnd. All maps must be played in the 3 first maps. Team down 1-2 picks the 4th map, the other team picks the 5th map, if needed. First to win 3 maps wins the game.
  • Server settings: Standard settings set by command /4on4. Remember nospecs ON and teamoverlay is not allowed.
  • Matchtag: Set matchtag to have an option to pause the game: "/4on4 QWSL TB3"
  • Reporting: Report the game with screenshots in #reports channel at QWSL TB3 (discord).
  • Clans and players: State your lineup when signing up. A player can not play in more than 1 clan. Exceptions will be made for the benefit of activity.
  • Client: Allowed clients: ezQuake 3.2.x, 3.6.x. and the latest version of unezquake.
  • Ruleset: smackdown or smackdrive.
  • Late addons: Teams can add players to their roster if the admin accept it, common sense and communication amongst the teams will decide the outcome.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If a clan request antilag 1, then this setting is to be used.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.